RPG Mapper

RPG Mapper is a utility that allows the creation of maps based on multiple tiles.  Objects (such as comments, monsters, and treasure) can be added to the map.

The current version is 0.5.0.  Download RPGMapper.

28 January 2003 An update? Yes! I'm back at college and now have some spare time to work on this project. It separates a bunch of utilities into a separate library. Also new this release is a new splash screen, and the ability to potentially localize the help as well.

Also functioning now is a Java-based installer to making installing slightly easier for those without easily-accessed Zip utilities.

The updated source has been moved into two new CVS modules: "app" and "jatk". You need both of them to compile. Right now you must manually copy the "jatk.jar" file created from the jatk module to the app module to compile it.

10 September 2002 Yes, it's been two months. No, I have not abandoned this project. Yes, I will update it eventually. Right now, though, I am working on renaming the packages internal to the program and creating a separate library for most of the various utility functions. Hopefully, it'll be done by October, but if not, then you'll just have to wait - sorry!

13 July 2002 Credits page is missing, but I'm releasing 0.0.4-1 mainly because toggle buttons now work in the menus and on the toolbar, allowing the currently active edit mode to be visually indicated - which is important enough to warrent a release, I think.

Current work is heading towards a properties interface and dialog to allow the language property and probably Java Swing options to be specified via the existing properties.

The user information directory has changed, you will want to delete either your ~/.mapper or your %USERPROFILE%\.mapper directories as they've been replaced by ~/.rpgmapper and %USERPROFILE%\.rpgmapper respectively.

However, thanks to Robert Wenner for contributing a German translation for RPG Mapper - it currently isn't included in the binary, since the translation isn't in CVS yet and this release is a direct CVS dump - mainly to ensure that CVS contains all the files required to build a working copy of the application.

6 July 2002 Several people have mailed me to offer help with various things, thanks to all who have!  I'll put up a credits page with the next version that'll list what people have contributed when I release 0.0.5.

The roadmap page has been updated, and the next release should hopefully have a much more stable plugin interface.  I've been writing a plugin tutorial, and it required several API updates to make work the Right Way.  This means that the tutorial will most likely be posted for 0.0.5, along with a whole lot of other fairly simple fixes.

I'm also considering changing the package name - the package name was chosen before the project was hosted on Sourceforge, which means I may wish to choose another package name.  This would likely have the side-effect of changing the rpgmapper "module" name in CVS to another name.

30 June 2002 I'm still alive, and I haven't completely abandoned the project - I've been busy with a real job which is taking up quite a lot of my time.  This release is mainly to get code that I've been sitting on out to anyone playing around with it.  Have fun with it - I hope to get information about how to develop plugins and what can be done with them up here sometime in the not-too-distant future.  Unfortunately, based on current performance, that still may be quite a while.

25 May 2002 Long time, no update - as noted in the previous update, I've got a real job which is taking up a good amount of my previously copious free time.  So development has been slowing.  That being said, CVS has recently been updated with some minor changes to the Plugin UI, as well as adding code to ask the user if they wish to close a window with unsaved changes.  I've been looking into installer technologies to create a nice Windows installer to ease the install process, but I haven't really found anything...  Well, rest assured, I will eventually release 0.0.4... :).

I've also updated the menu bar so that the links work in Netscape 4 - so anyone using that browser can actually traverse the site.  Be warned that I've had issues with Sourceforge's download system with NS4, though.

15 May 2002 Download page has been updated with requirements (whoops...).  That and I got a real job - heh.

14 May 2002 I've updated the screenshots page as well as adding an additional step to the roadmap.

12 May 2002 Plugin support has been added to the CVS tree, and I've now added some missing classes so that the CVS tree actually builds (um, whoops - sorry 'bout that...).  If you would like to help out, I'd appreciate it!

12 May 2002 Version 0.0.3-2 is released!  This release adds some needed functionality to the floors dialog, as well as adding a hidden Easter Egg (good luck finding it :)).  It also adds tabs to the tile palette dialog, allowing differing types of tiles to be "sorted."  Also changing is the Add Comment button which is now the Add Object button, waiting for the Object Palette to be created and the plugin interface written... but this is still in the alpha stages, so anyone using this thing (anyone out there besides me :)?) will have to cope with that :P.

Help Wanted - list of things that I would appreciate help with.

10 May 2002 Well, it's been about a week since I last updated this page, so I'll post a small update today.  I have actually been working on some things, and have modified the current code base to actually sort the tiles into the various types so that they can be viewed by type with the tile palette.

I have also completed a lot of work with respect to the Easter Egg that's hidden in the program (access via the codebase by using the useless build target, access via the program by ... well, there are clues in the help file).

Anyway, the roadmap lists "plugins" as being the target for 0.0.4, but the real target is plugins that will allow outside objects to be created and loaded into the program without working with the actual code base.  Comment objects will remain built-in, and likely be extended to allow custom icons to be chosen.

I may release a 0.0.3-2 build half-way through the creation of plugins with some of the minor updates, but since there really is no major changes (minus the tabbed tile palette), I'll probably wait until the plugin interface is complete.

Create Your Own Tileset Tutorial

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